Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It involves computational thinking, helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. Key content includes: ➢ The characteristics of contemporary processors, input, output, and storage devices; ➢ Software and software development; ➢ Exchanging data; ➢ Data types, data structures, and algorithms; ➢ Legal, moral, cultural, and ethical issues; ➢ Elements of computational thinking; ➢ Problem solving and programming; Algorithms to solve problems and standard algorithms. Students will choose a computing problem to work through according to the guidance in the specification. 1. Analysis of the problem. 2. Design of the solution. 3. Developing the solution. 4. Evaluation
9 - 4 grades in 5 GCSE subjects (generally including Maths & English*) including 9 - 6 in at least 3 GCSE subjects. At least GCSE grade 6 in Maths and Computer Science if taken. Students who do not have GCSE but can demonstrate exceptional interest in pursuing A-Level Computer Science must produce a portfolio of work and arrange an interview with a member of the Computing department. For continuation to Year 13 grades in Year 12 Computer Science needs to demonstrate potential for A Level success.
Year 12 Paper 1 – Programming and the theory of computation – 75 marks. 1hr 45 minutes (50%). Paper 2 – The Fundamentals of Computer Architecture and Networking – 75 marks. I hr 30 minutes (50%). Year 13 Paper 1 - Programming and the theory of computation – 100 marks. 2hrs 30 mins on-screen exam (40%). Paper 2 - The fundamentals of computer architecture and networking 2hrs 30 mins written exam (40%). NEA 75 marks (20%).
About Education Provider
Region | North East |
Local Authority | County Durham |
Ofsted Rating | Outstanding |
Gender Type | Co-Educational |
Address | Crossgate Moor, Durham, DH1 4SU |
Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It involves computational thinking, helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. Key content includes: ➢ The characteristics of contemporary processors, input, output, and storage devices; ➢ Software and software development; ➢ Exchanging data; ➢ Data types, data structures, and algorithms; ➢ Legal, moral, cultural, and ethical issues; ➢ Elements of computational thinking; ➢ Problem solving and programming; Algorithms to solve problems and standard algorithms. Students will choose a computing problem to work through according to the guidance in the specification. 1. Analysis of the problem. 2. Design of the solution. 3. Developing the solution. 4. Evaluation
9 - 4 grades in 5 GCSE subjects (generally including Maths & English*) including 9 - 6 in at least 3 GCSE subjects. At least GCSE grade 6 in Maths and Computer Science if taken. Students who do not have GCSE but can demonstrate exceptional interest in pursuing A-Level Computer Science must produce a portfolio of work and arrange an interview with a member of the Computing department. For continuation to Year 13 grades in Year 12 Computer Science needs to demonstrate potential for A Level success.
Year 12 Paper 1 – Programming and the theory of computation – 75 marks. 1hr 45 minutes (50%). Paper 2 – The Fundamentals of Computer Architecture and Networking – 75 marks. I hr 30 minutes (50%). Year 13 Paper 1 - Programming and the theory of computation – 100 marks. 2hrs 30 mins on-screen exam (40%). Paper 2 - The fundamentals of computer architecture and networking 2hrs 30 mins written exam (40%). NEA 75 marks (20%).