Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement; it can look at the natural world through a digital prism. The A-Level Computer Science qualification will value computational thinking helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. The A-Level has three units: Unit 1 - Computer Systems worth 40% of the final A-Level. It is an examined unit that covers the following topics: • Software and its development • Types of programming languages • Data types, representation, and structures • Exchanging data and web technologies • Following algorithms • Using Boolean algebra • Legal, moral, and ethical issues. Unit 2 - Algorithms and Programming worth 40% of the final A-Level. An examined unit with two sections: Section A - Traditional questions concerning computational thinking: • Elements of computational thinking • Programming and problem solving • Pattern recognition, abstraction, and decomposition • Algorithm design and efficiency • Standard algorithms. Section B - Scenario-based questions: There’ll be a scenario/task contained in the paper which could be an algorithm or a text page-based task and which will involve problem-solving Unit 3 - Programming Project worth 20% of the final A-Level. Centers select their own user-driven problem of an appropriate size and complexity to solve. This will enable students to demonstrate the skills and knowledge necessary to meet the Assessment Objectives. Students will need to analyze the problem, design a solution, implement the solution, and give a thorough evaluation.
34 points minimum. GCSEs must include a Grade 5 in Mathematics and, if studied, a Grade 4 in Computer Science.
Unit 1 - Computer Systems worth 40% of the final A-Level examined unit. Unit 2 - Algorithms and Programming worth 40% of the final A-Level. An examined unit with two sections: Section A - Traditional questions concerning-computational thinking Section B - Scenario-based questions Unit 3 - Programming Project worth 20% of the final A-Level. Centers select their own user-driven problem of an appropriate size and complexity to solve.
About Education Provider
Region | South East |
Local Authority | Milton Keynes |
Ofsted Rating | Good |
Gender Type | Co-Educational |
Address | Phoenix Drive, Leadenhall, Milton Keynes, MK6 5EN |
Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement; it can look at the natural world through a digital prism. The A-Level Computer Science qualification will value computational thinking helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. The A-Level has three units: Unit 1 - Computer Systems worth 40% of the final A-Level. It is an examined unit that covers the following topics: • Software and its development • Types of programming languages • Data types, representation, and structures • Exchanging data and web technologies • Following algorithms • Using Boolean algebra • Legal, moral, and ethical issues. Unit 2 - Algorithms and Programming worth 40% of the final A-Level. An examined unit with two sections: Section A - Traditional questions concerning computational thinking: • Elements of computational thinking • Programming and problem solving • Pattern recognition, abstraction, and decomposition • Algorithm design and efficiency • Standard algorithms. Section B - Scenario-based questions: There’ll be a scenario/task contained in the paper which could be an algorithm or a text page-based task and which will involve problem-solving Unit 3 - Programming Project worth 20% of the final A-Level. Centers select their own user-driven problem of an appropriate size and complexity to solve. This will enable students to demonstrate the skills and knowledge necessary to meet the Assessment Objectives. Students will need to analyze the problem, design a solution, implement the solution, and give a thorough evaluation.
34 points minimum. GCSEs must include a Grade 5 in Mathematics and, if studied, a Grade 4 in Computer Science.
Unit 1 - Computer Systems worth 40% of the final A-Level examined unit. Unit 2 - Algorithms and Programming worth 40% of the final A-Level. An examined unit with two sections: Section A - Traditional questions concerning-computational thinking Section B - Scenario-based questions Unit 3 - Programming Project worth 20% of the final A-Level. Centers select their own user-driven problem of an appropriate size and complexity to solve.