If you are constantly tinkering with your computer wondering “What happens if I change this?” and “How does it work?”, or if you have a fondness for problem-solving, mathematical reasoning and logic then A-level Computer Science may be the perfect choice for you. A level of Computer Science is accepted as an appropriate qualification for entry to many degree courses and gives a very good start for pupils wishing to take Computer Science at degree level. Whether you choose to Study Computer Science at university or not, you will find the practical skills you have developed through the course to be invaluable in supporting further study in science and engineering courses at the undergraduate level. Pupils will be based in computer suites which are especially equipped to facilitate the delivery of the course. They will be able to access their files using Dean Close School networked PCs, remote access via the Internet is also available. A selection of microcontrollers and associated kits will be made available for possible use in A-level projects or co-curricular activities.
It is expected that pupils will achieve a minimum of a grade 5 in GCSE Mathematics and GCSE Physics in order to take these subjects in the Sixth Form. GCSE Computing is not necessary.
Computer Systems (40%) 2.5 hours - This unit gives a broad overview of Computer Science, looking at the elements of a computer system (hardware/software/operating systems), the structure and nature of data, the role of the processor and the implications of computer use. Pupils also examine the role and importance of databases to commerce and business. Algorithms and Programming (40%) 2.5 hours - This unit focuses on computational thinking, including designing, creating and evaluating computer programs. A variety of practical tasks are covered in different computer languages, such as Visual Basic and Python. Pupils are encouraged to develop practical skills in a number of areas and will create desktop programs, mobile apps and robotics-based solutions. Programming Project (20%) - Pupils research and design a complex information system and create a working program to solve a realworld problem. The project and accompanying documentation form the assessment for this unit.
About Education Provider
Region | South West |
Local Authority | Gloucestershire |
Ofsted Rating | |
Gender Type | Co-Educational |
ISI Report | View Report |
Boarding Fee | Day £28,785; Boarding £42,750 - £46,500 |
Sixth Form Fee | Unknown |
Address | Shelburne Road, Cheltenham, GL51 6HE |
If you are constantly tinkering with your computer wondering “What happens if I change this?” and “How does it work?”, or if you have a fondness for problem-solving, mathematical reasoning and logic then A-level Computer Science may be the perfect choice for you. A level of Computer Science is accepted as an appropriate qualification for entry to many degree courses and gives a very good start for pupils wishing to take Computer Science at degree level. Whether you choose to Study Computer Science at university or not, you will find the practical skills you have developed through the course to be invaluable in supporting further study in science and engineering courses at the undergraduate level. Pupils will be based in computer suites which are especially equipped to facilitate the delivery of the course. They will be able to access their files using Dean Close School networked PCs, remote access via the Internet is also available. A selection of microcontrollers and associated kits will be made available for possible use in A-level projects or co-curricular activities.
It is expected that pupils will achieve a minimum of a grade 5 in GCSE Mathematics and GCSE Physics in order to take these subjects in the Sixth Form. GCSE Computing is not necessary.
Computer Systems (40%) 2.5 hours - This unit gives a broad overview of Computer Science, looking at the elements of a computer system (hardware/software/operating systems), the structure and nature of data, the role of the processor and the implications of computer use. Pupils also examine the role and importance of databases to commerce and business. Algorithms and Programming (40%) 2.5 hours - This unit focuses on computational thinking, including designing, creating and evaluating computer programs. A variety of practical tasks are covered in different computer languages, such as Visual Basic and Python. Pupils are encouraged to develop practical skills in a number of areas and will create desktop programs, mobile apps and robotics-based solutions. Programming Project (20%) - Pupils research and design a complex information system and create a working program to solve a realworld problem. The project and accompanying documentation form the assessment for this unit.