The importance of computer science, both as a discipline itself and as an 'underpinning' subject across science and engineering is growing rapidly. The study of computer science teaches students not just how to use software, but how to create it. It is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. The course values computational thinking and will help students develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. The qualification provides an excellent preparation for students who want to go on to study computer science at a higher level and will also provide a good grounding for other subject areas that require computational thinking and analytical skills, which are increasingly valued in the workplace.
Grade 6 GCSE Computer Science and Grade 6 GCSE Math
01 Computer Systems This component is a traditionally marked and structured question paper with a mix of question types: short- answer, longer-answer, and levels of response mark-scheme-type questions. It will cover the characteristics of contemporary systems architecture and other areas including the following: - the characteristics of contemporary processors, input, output and storage devices - software and software development - exchanging data - data types, data structures and algorithms - legal, moral, cultural and ethical issues. 02 Algorithms and Programming This component is also a traditionally marked and structured question paper with two sections, both of which will include a mix of question types: short-answer, longer-answer, and levels of response mark-scheme-type questions. Section A - Traditional questions concerning computational thinking: - elements of computational thinking - programming and problem solving - pattern recognition, abstraction and decomposition - algorithm design and efficiency - standard algorithms. Section B There will be a scenario/task contained in the paper, which could be an algorithm or a text page-based task, which will involve problem solving. 03 Programming Project (NEA) Students select their own problem of an appropriate size and complexity to solve. This will enable them to demonstrate the skills and knowledge necessary to meet the course's assessment objectives. Students will need to analyse their problem, design a solution, implement a solution and give a thorough evaluation. Past students' projects have included online computer games, educational software and an investigation into the generation of glitch art.
About Education Provider
| Region | South East |
| Local Authority | Surrey |
| Ofsted Rating | |
| Gender Type | Co-Educational |
| ISI Report | View Report |
| Boarding Fee | Unknown |
| Sixth Form Fee | Unknown |
| Address | Claremont Drive, Esher, KT10 9LY |
The importance of computer science, both as a discipline itself and as an 'underpinning' subject across science and engineering is growing rapidly. The study of computer science teaches students not just how to use software, but how to create it. It is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. The course values computational thinking and will help students develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence. The qualification provides an excellent preparation for students who want to go on to study computer science at a higher level and will also provide a good grounding for other subject areas that require computational thinking and analytical skills, which are increasingly valued in the workplace.
Grade 6 GCSE Computer Science and Grade 6 GCSE Math
01 Computer Systems This component is a traditionally marked and structured question paper with a mix of question types: short- answer, longer-answer, and levels of response mark-scheme-type questions. It will cover the characteristics of contemporary systems architecture and other areas including the following: - the characteristics of contemporary processors, input, output and storage devices - software and software development - exchanging data - data types, data structures and algorithms - legal, moral, cultural and ethical issues. 02 Algorithms and Programming This component is also a traditionally marked and structured question paper with two sections, both of which will include a mix of question types: short-answer, longer-answer, and levels of response mark-scheme-type questions. Section A - Traditional questions concerning computational thinking: - elements of computational thinking - programming and problem solving - pattern recognition, abstraction and decomposition - algorithm design and efficiency - standard algorithms. Section B There will be a scenario/task contained in the paper, which could be an algorithm or a text page-based task, which will involve problem solving. 03 Programming Project (NEA) Students select their own problem of an appropriate size and complexity to solve. This will enable them to demonstrate the skills and knowledge necessary to meet the course's assessment objectives. Students will need to analyse their problem, design a solution, implement a solution and give a thorough evaluation. Past students' projects have included online computer games, educational software and an investigation into the generation of glitch art.