The course involves studying the principles of how and why hardware and software enable computer systems to operate the way they do in a variety of situations. The course also promotes your ability to decompose a problem into smaller, more solvable components, and develops your skills creatively in computational thinking to derive algorithms to solve those problems. A logical approach and use of algebra will be required. You will learn to use programming languages practically to implement those algorithms
TO PURSUE THE A LEVEL COURSE SUCCESSFULLY, PUPILS IDEALLY NEED A MINIMUM OF: GCSE Maths (Grade 6) GCSE English Language (Grade 5) GCSE Computer Science (if studied) (Grade 6)
The AS has two components, externally assessed (weighted at 50% each): Computing Principles: The characteristics of contemporary processors, input, output and storage devices; software and software development; exchanging data; data types, data structures and algorithms; legal, moral, cultural and ethical issues. Algorithms and Programming: Elements of computational thinking; programming and problem solving; pattern recognition, abstraction and decomposition; algorithm design and efficiency; standard algorithms. The A Level consists of three components, two externally marked question papers (weighted at 40% each) and a programming project (worth 20%): Computer Systems (AS Computing Principles plus extension topics). Algorithms and Programming (AS topics plus extension topics). Programming Project: This is specific to the A Level and is internally marked and moderated. Pupils analyse a complex problem they have identified, design a solution, program and test that solution and give a thorough evaluation
About Education Provider
Region | West Midlands |
Local Authority | Worcestershire |
Ofsted Rating | |
Gender Type | Girls |
ISI Report | View Report |
Boarding Fee | £28,005 £ £46,230 |
Sixth Form Fee | £8,745 - £22,575 |
Address | 15 Avenue Road, Malvern, WR14 3BA |
The course involves studying the principles of how and why hardware and software enable computer systems to operate the way they do in a variety of situations. The course also promotes your ability to decompose a problem into smaller, more solvable components, and develops your skills creatively in computational thinking to derive algorithms to solve those problems. A logical approach and use of algebra will be required. You will learn to use programming languages practically to implement those algorithms
TO PURSUE THE A LEVEL COURSE SUCCESSFULLY, PUPILS IDEALLY NEED A MINIMUM OF: GCSE Maths (Grade 6) GCSE English Language (Grade 5) GCSE Computer Science (if studied) (Grade 6)
The AS has two components, externally assessed (weighted at 50% each): Computing Principles: The characteristics of contemporary processors, input, output and storage devices; software and software development; exchanging data; data types, data structures and algorithms; legal, moral, cultural and ethical issues. Algorithms and Programming: Elements of computational thinking; programming and problem solving; pattern recognition, abstraction and decomposition; algorithm design and efficiency; standard algorithms. The A Level consists of three components, two externally marked question papers (weighted at 40% each) and a programming project (worth 20%): Computer Systems (AS Computing Principles plus extension topics). Algorithms and Programming (AS topics plus extension topics). Programming Project: This is specific to the A Level and is internally marked and moderated. Pupils analyse a complex problem they have identified, design a solution, program and test that solution and give a thorough evaluation