01 COMPUTER SYSTEMS Computer Systems will cover the characteristics of contemporary systems architecture and other areas including the following: The characteristics of contemporary processors, input, output and storage devices • Software development • Exchanging data • Data types, data structures and algorithms • Legal, moral, cultural and ethical issues. 02 ALGORITHMS AND PROGRAMMING Elements of Computational Thinking • Programming and problem solving • Pattern recognition, abstraction and decomposition • Algorithm design and efficiency • Standard algorithms. 03 PROGRAMMING PROJECT Students and/or centres select their user-driven problem of an appropriate size and complexity to solve. Students will need to analyse the problem, design a solution, implement the solution and give a thorough evaluation. This course will be relevant to the modern and changing world of computing. It will focus on programming, building on GCSE Computing and emphasising the importance of computational thinking as a discipline. It will have an expanded maths focus, much of which will be embedded within the course. Students will be able to apply the academic principles learned in the classroom to real-world systems excitingly and engagingly.
Grade 6 or above in GCSE Computer Science.
01 Computer systems Externally marked question paper 40% 140 marks / 2 hr 30 mins 02 Algorithms and programming Externally marked question paper 40% 140 marks / 2 hr 30 mins 03 Programming project Externally moderated 20% 70 Marks
About Education Provider
Region | West Midlands |
Local Authority | Birmingham |
Ofsted Rating | |
Gender Type | Co-Educational |
ISI Report | View Report |
Boarding Fee | Unknown |
Sixth Form Fee | Unknown |
Address | 10 Sutton Road, Erdington, West Midlands, B23 6QL |
01 COMPUTER SYSTEMS Computer Systems will cover the characteristics of contemporary systems architecture and other areas including the following: The characteristics of contemporary processors, input, output and storage devices • Software development • Exchanging data • Data types, data structures and algorithms • Legal, moral, cultural and ethical issues. 02 ALGORITHMS AND PROGRAMMING Elements of Computational Thinking • Programming and problem solving • Pattern recognition, abstraction and decomposition • Algorithm design and efficiency • Standard algorithms. 03 PROGRAMMING PROJECT Students and/or centres select their user-driven problem of an appropriate size and complexity to solve. Students will need to analyse the problem, design a solution, implement the solution and give a thorough evaluation. This course will be relevant to the modern and changing world of computing. It will focus on programming, building on GCSE Computing and emphasising the importance of computational thinking as a discipline. It will have an expanded maths focus, much of which will be embedded within the course. Students will be able to apply the academic principles learned in the classroom to real-world systems excitingly and engagingly.
Grade 6 or above in GCSE Computer Science.
01 Computer systems Externally marked question paper 40% 140 marks / 2 hr 30 mins 02 Algorithms and programming Externally marked question paper 40% 140 marks / 2 hr 30 mins 03 Programming project Externally moderated 20% 70 Marks